IceBlinkBasic 23



IceBlinkBasic / Description

IceBlinkBasic RPG Engine

Story and Turn-based role playing game (RPG) engine implementing a classic old-school computer RPG style.

Currently available for download (all are FREE) from within the app are the following adventures:
– Hearkenwold (chapters 1 and 2, by Dorateen)
– The Elderin Stone (by Pongo)
– Lanterna – The Exile (by me)

Do you have a great story idea that you have wanted to get out of your head and into a cRPG? This may be the project that helps you share that story.

Now you can play, create and share your own IceBlinkBasic (IBbasic) adventures! This app will allow you to play any IBbasic adventure that you or others create. This app is the exact same as the PC version of IBbasic and save game files can be passed back and forth between them. In order to create an IBbasic adventure, you will need to download the free IceBlinkBasic RPG Toolset which is a program for Windows 7, 8 or 10. The toolset will create all the files needed by this IceBlinkBasic RPG app to play your creation (your created adventure modules also work for the PC version of the IBbasic engine).

visit our website for links and more info on the toolset:

IceBlinkBasic RPG Features:
– designed for phones and tablets.
– FREE (no in-app purchases or adds, completely free).
– turn-based combat similar in style to the SSI Gold Box games.
– great RPG story telling conversation system.
– single player RPG (you control all party members) game.

The IceBlinkBasic Engine is inspired by some of my favorite cRPGs (many being old retro style RPGs) such as the SSI Gold Box Games, original Bard’s Tale, Ultima, and the Infinity Engine games (like Baldur’s Gate and Icewind Dale) and my 6+ years of experience with building adventure modules in Neverwinter Nights 1 and 2.

Privacy Policy – Data Gathered:
Progress Reporting has been removed since many players were just turning it off anyway. We currently only collect the number of downloads for each module, high level data for how much each module is being played, and basic crash data. No personally identifiable information is collected. The number of downloads and how much each module is getting played will be reported to all the IceBlink community as a source of motivation for module builders to keep building and sharing.



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